using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("AdventureClassChallengeChestButton")]
	public class AdventureClassChallengeChestButton : PegUIElement
	{
		public GameObject m_RootObject => method_3<GameObject>("m_RootObject");

		public Transform m_UpBone => method_3<Transform>("m_UpBone");

		public Transform m_DownBone => method_3<Transform>("m_DownBone");

		public GameObject m_HighlightPlane => method_3<GameObject>("m_HighlightPlane");

		public GameObject m_RewardBone => method_3<GameObject>("m_RewardBone");

		public GameObject m_RewardCard => method_3<GameObject>("m_RewardCard");

		public bool m_IsRewardLoading => method_2<bool>("m_IsRewardLoading");

		public AdventureClassChallengeChestButton(IntPtr address, string className)
			: base(address, className)
		{
		}

		public AdventureClassChallengeChestButton(IntPtr address)
			: this(address, "AdventureClassChallengeChestButton")
		{
		}

		public new void OnOver(InteractionState oldState)
		{
			method_8("OnOver", oldState);
		}

		public new void OnOut(InteractionState oldState)
		{
			method_8("OnOut", oldState);
		}

		public void Press()
		{
			method_8("Press");
		}

		public void Release()
		{
			method_8("Release");
		}

		public void Raise()
		{
			method_8("Raise");
		}

		public void Depress()
		{
			method_8("Depress");
		}

		public void ShowHighlight(bool show)
		{
			method_8("ShowHighlight", show);
		}

		public void HideRewardCard()
		{
			method_8("HideRewardCard");
		}

		public void EffectFadeOutFinished()
		{
			method_8("EffectFadeOutFinished");
		}
	}
}
